We'll tell you more next year." Microsoft more or less did the same thing with Scorpio. slightly more powerful? Maybe? Depending on which game you're running and if it was patched or not and what sort of television you own? Nintendo stood waist-deep in a river comprised of increasingly specific leaks about the device we now know as the Nintendo Switch, and mostly said "oh, yeah, we're doing that. The PlayStation 4 Pro took the world's most powerful video game console and made it. Virtual reality became a very real option for consumers, but the price and uneven quality of the available games make that less of a sure thing than it initially seemed. The hardware end was exciting, too, but also weirdly murky. The old "mid-tier" game is creeping back onto the scene, but it's coming from the smaller games getting bigger, which has been pretty cool. What used to feel like a divide between "big games" and "small games" now feels a lot closer to a game for every moment, every feeling, and every attitude. 2016 was a great year for software-developers seem comfortable with the variety of platforms at their disposal and we're seeing a lot of really great games in all shapes and sizes. But I'm not really here to recap the year that was, these articles can only get so long before they start breaking the page layout. A handful of humongous ups and some lingering, disturbing downs. It's been a strange and occasionally exhausting year. Jeff Gerstmann is the owner and operator of jeff.zone.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |